MAP01: DWMP MAP28 Near Final Beta (Doomworld Mega Project 2014)

MAP01: DWMP MAP28 Near Final Beta is the first map in the zDMP2014.pk3 mapset of Doomworld Mega Project 2014. It was designed by FireSeraphim and uses the following music tracks: "Tower of the Shadow of Death", "Dreaming", "Tension", "The Last Moment of the Dark" and "Final Battle" by ; "Nobody Told me About Id" and "Facing the Spider" by Bobby Prince; "Rithm" and "The Graveyard" by Kevin Schilder; and "Tech" by Morey Goldstein.

Secrets

 * 1) Open the first door and lower the wall in front of you to get a super shotgun. (sector 330)
 * 2) Climb the steps behind the first secret and enter the first alcove on the left. Open the wall here to get a backpack. (sector 340)
 * 3) The top of the fountain in the outside area has a soul sphere. (sector 322)
 * 4) When you get out of the area with portals, enter the room with the revenant and crouch in the northeast corner to get medical kits. (sector 956)
 * 5) In the long hall with ammo, wizards, and dark bishops, enter the first alcove to the right and open the north wall to find a plasma gun, energy cell packs, and energy cells. (sector 1173)
 * 6) In the same hall as above, enter the second alcove on the left and go through the stained glass to find a berserk pack and a chainsaw. (sector 1184)
 * 7) In the courtyard area that has water, you can go through the large wall at the east end of the courtyard to find medical kits, a BFG9000, energy cells, and energy cell packs. (sector 1850)

Current records
The records for the map at the Doomed Speed Demos Archive are:

Things
This level contains the following numbers of things per skill level:

Inspiration and development
This map was inspired by the, more specifically the final dungeon at the end of YS I, Darm Tower, with callbacks to the boss arenas of the cyberdemon (E2M8: Tower of Babel), the spider mastermind (E3M8: Dis), Traductus (Hub 5: Traductus' Tomb), the Loremaster (MAP27: The Lab) and the "mirror" mazes from Darm Tower, as well as the infamous "Devil's Music" room, which the player can disable the "Devil's Music" by shooting at an exposed piece of pipe in one of the balcony areas prior to the aforementioned room.